I’ve gotten request on editing skin for Secondlife images and I’ll be covering those after the Holidays, but before that I do wanna highlight that pores of Secondlife Mesh Body Parts can actually be shown within Secondlife as well. I call these Skin Shine but in industry, terms are just Normal Maps and Specular Maps integrated into each Mesh Body Part. These are viewable with Advanced Lighting turned on. This video will explain the mechanics of how those work plus how to get them set up on the various Mesh Body Parts available on the grid.
This is a tutorial on how to create Second Life animations using Blender with the Avastar addon. Link to the Avastar addon: http://blog.machinimatrix.org/avastar/ This is a link to download a blend files with free poses and animations inside of some Poselib folders. http://www.sharecg.com/v/75051/view/1…
High Fidelity is announcing the launch of Avatar Island, a VR domain where High Fidelity users can purchase items for their avatars, all contributed by digital artists from around the world.
High Fidelity is a next-generation platform for Virtual Reality (VR) worlds developed by Philip Rosedale, the creator of the once very popular Second Life. In September 2017, the company announced that it was developing a blockchain for intellectual property protection and an in-game cryptocurrency.
Here I teach you the basics to get started in Blender for 3D worlds like Secondlife. *Please remember that this is very fast, edited to be fast, and was made to put literally 8 hours of footage into 8 minutes. Each minute took a literal hour of edit work. I sound fast, because the video was chopped, and sped up to be fast. This is a BASE TEMPLATE video, which means you will know how to make a mesh, upload it, make UVS for it.. and using these basic skills, you can watch another video that could show you more in depth on how to make Bento, or Fitted, because now you have the basic understanding. PLEASE PLEASE PLEASE understand that! 🙂
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