GENUS strong face GIFT LEGACY mesh body GIFT edition – Customize with me (Avatar customization)

A follower asked me to realize a video about how to customize the GENUS Strong Face (Gift Edition) and the Legacy Mesh Mody (Gift Edition).

I’ve made a live streaming to show how I customize these two great and totally free items.

This post integrates the video (I couldn’t make it too long) about the Genus and Legacy’s HUD tab and BOM tips.

What you need to wear

GENUS Strong Face (GIFT edition)

  • GENUS Project – Genus Eyes v1.4
  • GENUS Project – Genus Head – Strong Face GIFT001 – v1.7 – Mocap
  • GENUS Project – Genus Jaws v1.1
  • GENUS Project – Genus Neck Fix v1.2
  • GENUS Project – Head Alpha
  • GENUS Project – Setting Universal HUD v1.3 – SMALL

Teleport to GENUS Project (when it will be available again)

LEGACY Mesh Body (GIFT Edition)

  • [BODY] Classic (f) (1.2.1)
  • EDIT (Upscaled)
  • [FEET] Classic (f) (Classic Fit) (1.1)
  • [HANDS] Classic (f) (1.1)
  • IMPORTANT: don’t wear any alpha channel! You need to activate BOM on the HUD.

Teleport to LEGACY (be sure to be part of this group before teleporting: secondlife:///app/group/62324162-b5a6-3521-5c5e-f44fae20c4a2/about)

How to Activate BOM for LEGACY Mesh Body

legacy body 2
legacy bom

If you don’t see the skin tab in your LEGACY mesh body, go to the Preferences tab of your Viewer and activate it in the audio and media tab.

media
Allow scripts to play media/play media worn by other avatars + Media Auto Play → Enabled.

Wear the Deetalez Skin (Applier for your head and BOM for your body)

I choose this skin for the look I created.

DeeTaleZ Appliers for Genus Heads Rafaela Mixedtype

You can find it @Deetalez Mainstore.

Wear in this way:

  • Body Mixedtype
  • DeeTaleZ Appliers for Genus Heads Rafaela Mixedtype (attach and apply the skin and the make-up also if you like). When done, remove the applier, keeping wearing the skin.

Wear the BEAUTICONIC shape

For a perfect result I suggest this shape from BEAUTICONIC. It costs 1 L$ for all group members (50 L$ to join).

Group to join: secondlife:///app/group/76c279b0-a84b-4fba-af13-4a45795e244e/about

Teleport to BEAUTICONIC.

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BEAUTICONIC shape I suggest to use

It’s all for this customization.

???? Important notice! This is NOT a tutorial about GENUS strong head and LEGACY mesh body. I am just proposing a kind of customization using these two free items.

My Youtube Video

https://youtu.be/9yMOkwiA5SQ

How to build the Bento armature in Blender 2.8x, Part 2

I didn’t mention in the last blog, and I should have: my custom workspaces. They’re a breeze to make in Blender 2.8x and I made quite a stack of them before gradually winnowing them to two. The default workspaces are good for everything else. As you can see in the various images, for rigging I like a workspace that has the 3D viewport to the left, a text editor just underneath for any explanations I think should go with the file, a full length panel for the Properties editor, and full length panel for the Outliner to the right. With a complex armature, the Outliner needs room.

ScrollBar

Another small improvement – make the new too-thin scroll bars easier to see. That’s in Edit > Preferences > Themes > make a new Theme preset. Then User Interface > Scroll Bar and change the colors to whatever you see easily. for me, yellow with a blue outline, black text, everything else white, no transparency.

Read all on the Ada Radius Design Blog

How to build the Bento armature in Blender 2.8x, part 1

So. Now that I rather painfully figured out how collision bones export from Blender so that they almost work inworld, it’s time to tackle the mBones.

What I want is a replica of the Default Bento Male in Blender 2.8x, so I can use it to rig the next release of Roth, and get it exported from Blender 2.8x and into an opensimulator grid without tears. Then I’ll use what I learn to do the Default Bento Female for the next Ruth release.

avatar skeletonPoseMode

What we have to work with are three Second Life sources: avatar_skeleton.xmlmale_2016_08_05.dae, , and Skeleton.Male.blend. Copyright ©2003-2020 Linden Research, Inc.. Licensed under Creative Commons Attribution-Share Alike 3.0 .

It took a while for me to figure out how to find the information I needed. Along the way I floundered like a beached jellyfish and ran around the mulberry bush like a hound chasing imaginary rabbits. I think this information should have been made more public years ago.

Read all on Ada Radius Design Blog

Roth2v2 Blender workflow

RuthAndRoth is an opensimulator community collaboration, to bring free open source mesh bodes to opensimulator grids. It is a teaching project, begun in 2018 by Shin Ingen . There have been many volunteer collaborators since.

RothDone

The Ruth and Roth mesh were originally modeled by Shin Ingen using ZBrush. The mesh and vertex weights are licensed under AGPL, which means that you can do whatever you like with them, but if you distribute them you must include a link back to the source GitHub repository, and if you make modifications and distribute them, you must donate your modifications back to the GitHub repository. The UV maps are based on Linden Lab’s default avatar UV map island layout. To do this work I used armatures from the viewer xml files found at Linden Lab viewer releases which I replicated in Blender to use for vertex weighting, and the Avastar plugin for dae exporting. The current active forum is at Discord, more comments are at the GitHub repo.

Read all on Ada Radius Design Blog

Firestorm Viewer released the EEP Beta Version (6.4.5 BETA)

Firestorm viewer has released the beta version of its popular Second Life viewer, which supports the EEP (Environment Enhancement Project). This is a release that many expected, both because the EEP is integrated into the Official Second Life Viewer and in Black Dragon, and because it allows you to change the light, water, and daily cycle settings with remarkable simplicity. In fact, if with traditional Windlight Settings, to change the light, water, and daily cycle settings, it was necessary to go to World → Environment Editor → Environment Settings, with the project for environmental improvement (EEP) you can simply choose from your inventory the type of preset (sky, water or day cycle), right-click and choose whether to apply only to yourself (only we will see the environmental changes) or to apply to the lot/region (if you are owner or manager with modification powers environmental). Not only that: thanks to the EEP (Environmental Improvement Project), you can choose the length of your daily cycle, which (finally!) can be 24 hours. Let’s see how to download and use the beta version of the Firestorm Viewer.

Download and Install the beta version of the Firestorm Viewer that implements the EEP

It is possible to download and install the updated version of the Firestorm Viewer EEP without uninstalling the previous version. In fact, the new version will create a separate folder, compared to the one used by the latest Firestorm release. You can download the Firestorm Viewer Beta Version from this page.

Importing the old Windlight settings

Before importing the old Windlight settings, it is important to check that the setting that interests us has not already been imported into the beta version of Firestorm. In fact, at the moment, about 200 windlight settings have already been imported. To check, once the beta version is installed, just open the inventory and go to the new “settings” folder: we will find three other subfolders, namely sky, water, and daytime cycle. If we want to import a windlight setting created by us, just follow a few simple steps.

  1. Add the Environment bars button to the toolbar
  2. Click the Environment bars button to open My environments
  3. Select a subfolder and create a new setting
  4. Double click on the new setting (Day, Sky, or Water) to open the environment Editor
  5. Press the Import button. A file selection dialog will open.
  6. Go to where the Windlight XML files were stored and select the file you want to import:
    1. C: \ Program Files \ Firestorm_64 \ app_settings \ windlight
    2. C: \ Users \ User \ AppData \ Roaming \ Firestorm_x64 \ user_settings \ windlight (custom customized files)
    3. Mac: ~ / Library / Application Support / Firestorm / user_settings
    4. Linux: ~ / .firestorm_x64 / user_settings / windlight

You should import Windlight of the same type as the editor you have opened (Day cycle, Sky, or Water). Windlight XML files are very sensitive to the directory structure. The files should be arranged as follows: ./windlight/days ./windlight/skies ./windlight/water.

If the Save button is not available, select the Save As option from the drop-down menu.

Changes in Camera Preset

The Camera Preset becomes more similar to that of the official viewer, even if it is more compact. So, at the top right next to the multimedia, we will find the new icon that opens the camera preset. We will see that there are three visual settings already inserted: front, side, and rear. By clicking on Open Camera Controls, we will see the classic floater menu with which we can adjust the camera by rotating it and moving it to the right, left, up, or down. Besides, we will notice a “position” button by clicking on which we will be able to customize the frame with precision by setting the relative parameters. Once satisfied with our work, we will have the opportunity to set a new preset or overwrite an existing one. Once saved, we will find our new preset in the camera preset, from which it will be easily accessible.

Changes in Phototool

Other significant changes can be seen in the Phototool section, where we will no longer find the classic Windlight .xml to choose from, but different EEP objects that define the environment and among which we can orient ourselves in the same way we did before. We also have the Personal Lighting section, where we can make changes to the environment that will be visible only to us. If we like the result and want to make it visible to everyone (if we have the powers), just click on Shared Environment. Among the various options, there is also the possibility to pause the movement of the clouds.

Conclusion

Although it is a beta version, I think the new features introduced can be used simply and intuitively. The ease of use makes Firestorm the most used viewer, and it seems to me that, with these new options, it is keeping faith with tradition.


LEGGI IN ITALIANO

Firestorm viewer ha rilasciato la versione beta del suo celebre viewer per Second Life che supporta l’EEP (Environment Enhancement Project).

Si tratta di una release che aspettavamo in molti, sia perché l’EEP è integrato nel Viewer Ufficiale di Second Life e in Black Dragon, sia perché permette di modificare le impostazioni di luce, dell’acqua e del ciclo giornaliero con notevole semplicità. Infatti, se con i tradizionali Windlight Settings, per modificare le impostazioni di luce, di acqua e del ciclo giornaliero occorreva andare in World → Environment Editor → Environment Settings, con il progetto relativo al miglioramento ambientale (EEP) è sufficiente scegliere dal proprio inventario il tipo di preset (cielo, acqua o ciclo diurno), cliccare col tasto destro e scegliere se applicare solo a se stessi (solo noi vedremo le modifiche ambientali) oppure se applicare al lotto/regione (se si è owner o manager con poteri di modifica ambientale).

Non solo: grazie al EEP (Progetto di Miglioramento Ambientale), è possibile scegliere la durata del proprio ciclo giornaliero che (finalmente!) può essere di 24 ore.

Vediamo allora come scaricare e utilizzare la versione beta di Firestorm Viewer.

Scaricare e Installare la versione beta di Firestorm Viewer che implementa l’EEP

E’ possibile scaricare e installare la versione aggiornata all’EEP di Firestorm Viewer senza disinstallare la precedente versione. Infatti la nuova versione creerà una cartella separata, rispetto a quella utilizzata dall’ultima realese di Firestorm.

Puoi scaricare Firestorm Viewer Beta Version da questa pagina.

Importare i vecchi settaggi di Windlight

Prima di importare i vecchi settaggi di Windlight, è importante verificare che l’impostazione che ci interessa non sia già stata importata nella versione beta di Firestorm. Infatti, al momento, sono già stati importati circa 200 settaggi di windlight. Per verificare, una volta installata la versione beta, basta aprire l’inventario e andare nella nuova cartella “settings“: troveremo altre tre sottocartelle, ovvero cielo, acqua e ciclo diurno.

Se desideriamo importare un settaggio di windlight creato da noi basterà seguire pochi semplici passaggi.

  1. Aggiungi il pulsante Barre degli ambienti alla barra degli strumenti
  2. Fai clic sul pulsante Barre degli ambienti per aprire I miei ambienti
  3. Seleziona una sottocartella e crea una nuova impostazione
  4. Fai doppio clic sulla nuova impostazione (Giorno, Cielo o Acqua) per aprire l’ambiente Editor
  5. Premere il pulsante Importa. Si aprirà una finestra di dialogo di selezione file
  6. Passare al punto in cui sono stati archiviati i file XML di Windlight e selezionare il file che si desidera importare:
    1. C: \ Programmi \ Firestorm_64 \ app_settings \ windlight
    2. C: \ Users \ User \ AppData \ Roaming \ Firestorm_x64 \ user_settings \ windlight (file personalizzati personalizzati)
    3. Mac: ~ / Library / Application Support / Firestorm / user_settings
    4. Linux: ~ / .firestorm_x64 / user_settings / windlight

Dovresti importare Windlight dello stesso tipo dell’editor che hai aperto (Daycycle, Sky o Water). I file XML di Windlight sono molto sensibili alla struttura della directory. I file devono essere disposti come segue: ./windlight/days ./windlight/skies ./windlight/water.

Se il pulsante Salva non è disponibile, selezionare l’opzione Salva con nome dal menu a discesa.

Cambiamenti in Camera Preset

Il Camera Preset diventa più simile a quello del Viewer ufficiale anche se é più compatto. Quindi, in alto a destra vicino ai multimediali troveremo la nuova icona che apre il camera preset. Vedremo che ci sono tre impostazioni di visuale già inserite: frontale, laterale e posteriore. Cliccando su Open Camera Controls vedremo il classico menu floater con cui possiamo regolare la camera ruotandola e spostandola a destra, a sinistra, in alto o in basso. In più noteremo un pulsante “posizione” cliccando sul quale saremo in grado di personalizzare l’inquadratura con precisione impostando i relativi parametri. Una volta soddisfatti del nostro lavoro, avremo la possibilità di impostare un nuovo preset o di sovrascriverne uno esistente. Una volta salvato, troveremo il nostro nuovo preset in camera preset, da cui sarà facilmente accessibile.

Cambiamenti in Phototool

Altri importanti cambiamenti si possono vedere nella sezione Phototool, dove non troveremo più i classici Windlight .xml tra cui scegliere, ma diversi oggetti EEP che definiscono l’ambiente e tra cui possiamo orientarci nello stesso modo in cui facevamo prima.

Inoltre abbiamo la sezione Personal Lighting dove potremo apportare delle modifiche all’ambiente che saranno visibili solo per noi. Se poi il risultato ci piace e vogliamo renderlo visibile a tutti (ammesso che ne abbiamo i poteri) ci basterà cliccare su Shared Environment (Ambiente Condiviso).

Tra le varie opzioni c’è anche la possibilità di mettere in pausa il movimento delle nuvole.

Conclusione

Sebbene si tratti di una versione beta, penso che le novità introdotte siano utilizzabili in modo semplice e intuitivo. La facilità di utilizzo rende Firestorm il viewer più utilizzato e mi sembra che, con queste nuove opzioni, stia tenendo fede alla tradizione.

Useful Links

My Youtube Video Tutorial

https://youtu.be/HECQEhP5Oas

How to remove the GREEN SCREEN in the easiest possible way: Second Life Photography Tutorial

I’ve learned today the Skip Staheli’s technique to remove the green screen without any green halos.

In this way, you will be able to remove the green screen in the easiest possible way. Fix the green halos quickly, without creating an alpha or a clipping mask.

Watch Skip Staheli’s Video

How to do: step-by-step

  • Open the image with the green-screen;
  • Go to “Selection” → “hue/saturation
  • Pick-up the green-screen from your image using the dropper;
  • Adjust the “tolerance” until you can perfectly see just your avatar’s shape;
  • Click “ok” when you are happy with it;
  • Now go to “Selection” → “Inverse” and press CTRL+J;
  • Use the polygonal Lazo to select just the outline of your avatar’s hair (watch the video to better understand);
  • Finally, go to Image Adjustments Hue/Saturation and select “green” from the drop-down menu where you read “composite.” Adjust saturation, hue, and brightness until you get the same color of your hair.

Tips from Skip Staheli about this method

He says:

It works mostly perfect.. only have to be more precise when there is a lot of green in clothes or avatar makeup/eyes etc…so when you see with a photoshoot someone is wearing a lot of green, you can choose bright pink/magenta as background.. and then do the same trick.. that works too

Skip Staheli

That’s all! For more details and a better explanation watch my Youtube video.

My Youtube Video

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