‘Fruit Ninja VR 2’ Comes to SteamVR Headsets in Early Access, Multiplayer Coming Soon

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Fruit Ninja VR (2016) is a quintessential game for novice VR players thanks to its simple and clear-cut task: slice up flying fruit in VR using your own two hands and rack up the points. Now developer Halfbrick Studios has released Fruit Ninja VR 2 on Steam Early Access, bringing plenty more juicy challenges to PC VR headsets.

Update (December 3rd, 2021): Fruit Ninja VR 2 has entered Early Access on Steam, bringing with it a host of single-player content including 25 archery levels, 18 blade levels, global leaderboards, minigames across the game’s fully traversable world, and eight bows and blades to collect.

The studio says Early Access will help them test new features before releasing the full version, which we imagine will launch on other major VR headsets such as Quest 2 and PSVR.

Throughout Early Access, the steam aims to add multiplayer content, a social hub, new levels, more difficulty adjustments, and additional collectible weapons and minigames. You can find Fruit Ninja VR 2 over at Steam, priced at $20.

The original article announcing Fruit Ninja VR 2 follows below:

Original Article (July 7th, 2021): Halfbrick says Fruit Ninja VR 2 takes the classic arcade VR experience and adds in “gorgeous areas to explore, never before seen fruit-slicing techniques, and juicy new ways to interact with the environment and other ninjas around the globe!”

On its Steam listing, the game promises 25 levels, leaderboards, a social hub and multiplayer modes. It’s slated to release in “late 2021.”

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The studio hasn’t said as much, although it’s very likely a Quest version is also in the works. Playtesters on the game’s Discord server (invite link) have reported that it appears the bow’s draw distance has been created in such a way to also accommodate Oculus headsets. Both Quest and Rift S feature inside-out positional tracking, which can have difficulties tracking Touch controllers when placed too close to the head-mounted optical sensors, or outside of the headset’s tracking volume, like brining an arrow behind your ear.

The original Fruit Ninja VR launched on the Quest platform back in 2019, so it’s clear the studio is no stranger to slimming down the game to fit the standalone headset. We haven’t heard anything about a Quest release date as such though, so we’ll be keeping our eyes peeled in the meantime.


Thanks goes out to OXIOXI for the tip.

The post ‘Fruit Ninja VR 2’ Comes to SteamVR Headsets in Early Access, Multiplayer Coming Soon appeared first on Road to VR.

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Here’s your first look at Spider-Man: Across the Spider-verse … Part One

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Miles, Gwen, and a new face swing into the multiverse

It’s been a big couple of months for Spider-Man and multiverses. Dr. Strange introduced Tom Holland’s Peter Parker to countless other realities in the Marvel Cinematic Universe, and now the animated multiverses are back with the first trailer for Spider-Man: Into the Spider-Verse 2 aka Spider-Man: Across the Spider-Verse, which Sony released out of Brazil’s CCXP on Saturday night. And that wasn’t the only reveal: At the panel, the movie was released as Part One — meaning there’s a whole other movie in the works to follow it up.

The teaser footage for the movie finds Miles Morales (Shameik Moore) in college, and Gwen Stacy (Hailee Steinfeld) jumping from her reality to meet him. Together they travel to an entirely new world, and a new art style for the movie. There’s no look at whether Spider-Verse 2 reassembles Spider-Ham (John Mulaney), Spider-Man Noir (Nicolas Cage), Peni Parker (Kimiko Glenn), and Peter B. Parker (Jake Johnson), but we do get a look at a new face: Spider-Man 2099 (who after being teased in the Into the Spider-Verse post-credits scene will be played by Oscar Isaac).

Spider-Man: Across the Spider-Verse Part One is written by Phil Lord, Chrs Miller, and Dave Callaham (Shang-Chi and the Legend of the Ten Rings). The movie will be directed by Joaquim Dos Santos (Legend of Korra), Justin K. Thompson (a production designer on the original movie), and Kemp Powers (Soul). Meanwhile, Lord and Miller will also be back to executive produce just like the first movie.

Spider-Man: Across the Spider-Verse Part One will be released on Oct. 7, 2022.

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‘Propagation VR’ Sequel Coming to SteamVR in Late 2022, Announce Trailer Here

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Propagation VR (2020), the short VR survival horror game launched on PC VR headsets last year, is getting a sequel called Propagation: Paradise Hotel.

During Upload VR’s showcase, developer WanadevStudio unveiled the upcoming sequel, which promises to be an “intense VR survival horror adventure with thrilling storytelling, in which you will explore dark environments, make terrifying encounters and get your adrenaline pumping.”

WanadevStudio says the sequel will be a single-player adventure taking place in the Propagation universe, which will serve up a story that focuses on exploration, stealth, and action. And plenty of zombies and mutants.

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Propagation VR launched for free on Steam back in September 2020, garnering it an ‘Overwhelmingly Positive’ user rating on the platform for its visceral zombie-shooting experience.

Wanadev estimates a late 2022 release on SteamVR headsets for Paradise Hotel. The studio hasn’t mentioned whether the game is coming to other platforms besides SteamVR, however it has done so with its previous title Ragnarock (2021), a Viking-themed rhythm game launched for both SteamVR and Oculus Quest.

The post ‘Propagation VR’ Sequel Coming to SteamVR in Late 2022, Announce Trailer Here appeared first on Road to VR.

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Call of Duty: Black Ops Cold War’s new patch will set the stage for Vanguard season 1

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Call of Duty: Vanguard’s eponymous spec-ops squad
Image: Sledgehammer Games/Activision

Warzone and Zombies are getting a few changes too

Call of Duty: Black Ops Cold War’s final multiplayer season is coming to a close and its latest patch will pave the way for Call of Duty: Vanguard to take over. Vanguard’s first season will begin on Dec. 8, but a new patch is coming a little earlier on Dec. 6. The new patch will include upgrades to the Prestige system, including new levels, and challenges for the .410 Ironhide and the Grav assault rifle, Treyarch announced on Friday.

The biggest change in this patch is that all Military Ranks and Prestige Levels will now be synchronized with Call of Duty: Vanguard. Previously, your rank across every game (except Vanguard) was the same as your rank in Black Ops Cold War. After the update your rank in Warzone, Black Ops Cold War, and Modern Warfare will be synced with your Call of Duty: Vanguard rank and progress you earn in any game will work toward that rank.

The patch will also add the Lifetime Prestige display to Black Ops Cold War and Warzone where you can display how many times you’ve Prestiged in both of those games and Vanguard.

This new patch will also add unlock challenges for the .410 Ironhide shotgun and the Grav assault rifle in both multiplayer and zombies. Completing their respective challenges will unlock the weapons. The patch’s other small weapon change is a slight balance nerf to the Marshal’s damage by reducing its damage range and increasing its damage drop-off.

All of these changes are part of Call of Duty’s Dec. 6 patch — which is when the patch’s zombie mode changes will take effect, but the rest of the changes won’t go live until the new season starts on Dec. 8. This patch is from Treyarch, the developer of Black Ops Cold War, but it’s also possible that Vanguard developer Sledgehammer could also release a large patch next week, mostly designed to balance that game as it heads into its first real season.

For a closer look at everything that’s changing in this latest patch for Black Ops Cold War you can check out Treyarch’s patch notes.



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How to Tell if Your PC is VR Ready

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Steamvr headsets

With a growing number of affordable next-gen PC-compatible headsets like Quest 2 and HP Reverb G2, there’s more reason than ever to finally jump into VR. For the gamers out there who are beginning to consider purchasing a PC VR headset, one major question marks the starting point on their journey to a decision: can my PC handle it? Here’s how to find out.

Updated – December 3rd, 2021

VR gaming is much more resource intensive than monitor gaming. In short, that’s because the render resolution is much higher than the 1080p displays used by most PC users today. Not to mention, VR games must also be rendered in 3D and anywhere from 72 to 144 FPS depending on the headset.

Before we dive in, you’ll want to know a few things about your computer. First and foremost, PC VR headsets are not supported by MacOS. Next up, you’ll need to know your PC’s specs. Expand the section below if you don’t already know where to find that info.

To determine if your PC can handle VR, there’s four core things you’ll need to know:

  • Video Card
  • CPU
  • RAM
  • Video Output
GPU
  1. Press the Start button and type ‘device manager’, select it from the list
  2. In Device Manager, expand Display Adapters, your video card is listed beneath
    device manager gpu
CPU & RAM
  1. Press the Start button and type ‘about your PC’, select it from the list
  2. In the About window, scroll down to find ‘Processor’ (also known as CPU) and ‘Installed RAM’
    windows processor installed ram
Video Output

For this you’ll need to look at the back of your computer and see which ports are available on the back, specifically on your GPU (which is usually lower):

back of gaming computer
Image courtesy Alienware

The ports can look very similar, so look closely at the shapes of each. Remember that you will need a free port to plug your headset into.

gpu video output ports
Image courtesy Alienware

Many headset makers provide what they call a ‘recommended’ hardware configuration for virtual reality gaming. This gives VR developers a baseline hardware target so that they can ensure the consistent FPS requirement is met. If your hardware does not meet the recommended specification, you risk dropping under framerate which can result in a choppy and potentially uncomfortable VR experience.

The recommended specs provided by each company are relatively similar but there are some key differences worth looking at in detail:

Meta

oculus rift s 1 1
Image courtesy Oculus
Oculus Rift S Recommended VR Specifications:
  • Video Card: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
  • CPU: Intel i5-4590 / AMD Ryzen 5 1500X or greater
  • Memory: 8GB RAM or greater
  • Video Output: DisplayPort
  • USB Ports: 1x USB 3.0 port
  • OS: Windows 10
Oculus Rift CV1 Recommended VR Specifications:
  • Video Card: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
  • CPU: Intel i5-4590 / AMD Ryzen 5 1500X or greater
  • Memory: 8GB RAM or greater
  • Video Output: Compatible HDMI 1.3 video output
  • USB Ports: 3x USB 3.0 ports plus 1x USB 2.0 port
  • OS: Windows 10 (Windows 7/8.1 no longer recommended)
Meta Quest & Quest 2 with Oculus Link

Meta Quest & Quest 2 can also play PC VR games via Oculus Link. See this article for the most up to date info on Meta Quest recommended specs and supported graphics cards.

Valve

valve index complete kit
Image courtesy Valve
Valve Index Recommended VR Specifications:
  • Video Card: NVIDIA GTX 1070 / AMD equivalent or greater
  • CPU: Quad Core+
  • Memory: 8GB RAM
  • Video Output: DisplayPort 1.2
  • USB Ports: 1x USB 2.0 port (USB 3.0 required for camera passthrough), 1x DisplayPort v1.2
  • OS: Windows 10, SteamOS, Linux

Check your PC: You can automatically check that you meet these specifications with the ‘Are you ready for Valve Index’ app on Steam.

HTC

vive cosmos 7
Image courtesy HTC
Vive Cosmos Recommended VR Specifications
  • Video Card: NVIDIA GTX 1070 / AMD Radeon Vega 56 or greater
  • CPU: Intel Core i5-4590/AMD FX 8350 equivalent or greater
  • Memory: 8GB RAM
  • Video Output: DisplayPort 1.2
  • USB Ports: 1x USB 3.0 port
  • OS: Windows 10
Vive Cosmos Elite Recommended VR Specifications
  • Video Card: NVIDIA GTX 1070 / AMD Radeon Vega 56 or greater
  • CPU: Intel Core i5-4590/AMD FX 8350 equivalent or greater
  • Memory: 8GB RAM
  • Video Output: DisplayPort 1.2
  • USB Ports: 1x USB 3.0 port
  • OS: Windows 10
Vive Pro 2 Recommended VR Specifications
  • Video Card: NVIDIA GTX 1060 / Quadro P5000 / AMD Radeon Vega 56 or greater
  • CPU: Intel Core i5-4590 / AMD FX 8350 equivalent or greater
  • Memory: 8GB RAM
  • Video Output: DisplayPort 1.2 or newer
  • USB Ports: 1x USB 3.0 port or newer
  • OS: Windows 10
Vive Focus 3 Minimum VR Specifications
  • Video Card: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
  • CPU: Intel Core i5-4590 / AMD FX 8350 or greater
  • Memory: 8GB RAM or more
  • Video Output: HDMI 1.4 / DisplayPort 1.2
  • USB Ports: 1x USB 2.0 port
  • Wired Streaming: 1x USB Type-C 3.0 cable (5 Gbps)
  • Wireless Streaming (routers): Wi-Fi 802.11ac or Wi-Fi 802.11ax (5GHz)
  • OS: Windows 10

WMR & HP

hp reverb g2 3
Image courtesy HP
General Windows Mixed Reality Recommended VR Specifications
  • Video Card: NVIDIA GTX 1060 / AMD RX 470/570 or greater
  • CPU: Intel Core i5-4590 / AMD Ryzen 5 1400 or greater
  • Memory: 8GB
  • Video Output: HDMI 2.0 or DisplayPort 1.2 (may vary based on specific headset)
  • USB Port: 1x USB 3.0
  • OS: Windows 10 (Note: Not supported on N versions or Windows 10 Pro in S Mode)
  • Bluetooth Some headsets require Bluetooth 4.0 for controller connectivity
HP Reverb G1 and G2 Windows Mixed Reality Recommended VR Specifications
  • Video Card: NVIDIA GTX 1080 / AMD RX 5700 or greater
  • CPU: Intel Core i5, i7 / AMD Ryzen 5 or greater
  • Memory: 8GB
  • Video Output: DisplayPort 1.3
  • USB Port: 1x USB 3.0
  • OS: Windows 10 (may require latest updates)

Pimax

pimax requirements
Image courtesy Pimax
Pimax 8K X Recommended VR Specifications
  • Video Card
    • Upscale Mode: NVIDIA RTX 2060
    • Native Mode: NVIDIA RTX 2080
  • CPU: Intel Core i5-9400 equivalent or greater
  • Memory: 8GB
  • Video Output: DisplayPort 1.2
  • USB Port: USB 2.0 or greater
  • OS: Windows 10
Pimax 8K Plus Recommended VR Specifications
  • Video Card: NVIDIA RTX 2060
  • CPU: Intel Core i5-9400 equivalent or greater
  • Memory: 8GB
  • Video Output: DisplayPort 1.2
  • USB Port: USB 2.0 or greater
  • OS: Windows 10
Pimax 5K Super Recommended VR Specifications
  • Video Card: NVIDIA GTX 1080 Ti
  • CPU: Intel Core i5-9400 equivalent or greater
  • Memory: 8GB
  • Video Output: DisplayPort 1.2
  • USB Port: USB 2.0 or greater
  • OS: Windows 10
Pimax 5K Plus Recommended VR Specifications
  • Video Card: NVIDIA GTX 1070
  • CPU: Intel Core i5-9400 equivalent or greater
  • Memory: 8GB
  • Video Output: DisplayPort 1.4
  • USB Port: USB 2.0 or greater
  • OS: Windows 10, Windows 8.1
Pimax Artisan Recommended VR Specifications
  • Video Card: NVIDIA GTX 1050 Ti
  • CPU: Intel Core i5-9400 equivalent or greater
  • Memory: 8GB
  • Video Output: DisplayPort 1.4
  • USB Port: USB 2.0 or greater
  • OS: Windows 10, Windows 8.1

The post How to Tell if Your PC is VR Ready appeared first on Road to VR.

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Battlefield 2042 players are mad about a Santa skin, DICE responds

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A Father Christmas skin for Boris in Battlefield 2042
Image: DICE/Electronic Arts

An unwelcome visit from Father Christmas

Battlefield 2042 players, many of them already annoyed by the direction and current state of Electronic Arts and DICE’s new game, seemed none too happy to see Santa Claus — or rather a Santa-themed skin — show up among the shooter’s upcoming holiday-themed cosmetics on Thursday. The skin is for Battlefield 2042’s Russian fighter, Boris Guskovsky, it’s called Father Christmas, and for some Battlefield players, it’s simply too silly for the game’s grim military near-future sci-fi setting.

“I knew clown show skins like these were coming,” one player said on the game’s subreddit. “But DICE wasted no time and added them in the very first update. Incredible.” Another popular reaction comes from a similarly annoyed Battlefield fan, who said, “This shit is straight outta the Warzone store,” referring to the cosmetics-heavy Call of Duty competition.

The Father Christmas skin appears to have leaked out a bit earlier than DICE planned, and without much context. Other skins, including holiday-themed wraps for a tank and helicopter, were also discovered (and quickly panned) by players.

Annoyance and anger at those cosmetics seems amplified by Battlefield 2042’s launch woes; DICE rolled out an update on Thursday that aims to fix a number of issues with the game, but Battlefield 2042 already has a “mostly negative” user response on Steam, where the game’s player base is quickly shrinking, according to data from SteamCharts.

Players’ response to Father Christmas and other holiday-themed cosmetics in Battlefield 2042 forced DICE to respond through its Direct Communication Twitter account. Developers attempted to explain the thoughts behind developing those skins and to assure players the studio is working to address the community’s larger concerns.

“Development for Live Service requires us to work months in advance, and enables us to have options when we reach key moments in our first year,” DICE said. “Today, we have other priorities, and so whilst we have the skins, we presently have no plans to utilize all of them this Holiday.

“We also create unique cosmetics for single time use in special Battlefield Portal modes to further enhance the fantasy in special events. Throughout our live service, you may occasionally encounter these mode locked cosmetics, which don’t impact the rest of the game.”

DICE said that creating those special modes provides the team with “exciting new opportunities that let us explore with more creative freedom than before,” adding, “Having you all along for the journey is something we don’t take for granted, and we’ll be grateful to hear your experience with those modes.”

EA and DICE announced big changes for Battlefield on Thursday, including the appointment of Respawn co-founder Vince Zampella as new head of the franchise and plans for a “connected Battlefield universe.” That expanded universe is being developed at a variety of studios, including DICE; Battlefield Portal developer Ripple Effect (née DICE LA); Marcus Lehto’s new, unnamed, Seattle-based studio; and Industrial Toys, the Alex Seropian-led studio working on a Battlefield mobile game.



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