I’ve gotten request on editing skin for Secondlife images and I’ll be covering those after the Holidays, but before that I do wanna highlight that pores of Secondlife Mesh Body Parts can actually be shown within Secondlife as well. I call these Skin Shine but in industry, terms are just Normal Maps and Specular Maps integrated into each Mesh Body Part. These are viewable with Advanced Lighting turned on. This video will explain the mechanics of how those work plus how to get them set up on the various Mesh Body Parts available on the grid.
This is a tutorial on how to create Second Life animations using Blender with the Avastar addon. Link to the Avastar addon: http://blog.machinimatrix.org/avastar/ This is a link to download a blend files with free poses and animations inside of some Poselib folders. http://www.sharecg.com/v/75051/view/1…
Here I teach you the basics to get started in Blender for 3D worlds like Secondlife. *Please remember that this is very fast, edited to be fast, and was made to put literally 8 hours of footage into 8 minutes. Each minute took a literal hour of edit work. I sound fast, because the video was chopped, and sped up to be fast. This is a BASE TEMPLATE video, which means you will know how to make a mesh, upload it, make UVS for it.. and using these basic skills, you can watch another video that could show you more in depth on how to make Bento, or Fitted, because now you have the basic understanding. PLEASE PLEASE PLEASE understand that! 🙂
By request: How to Sculpt in Blender with a Tablet. This tutorial shows you the different settings, and warm-ups to be aware of when using a tablet to sculpt, as well as warm-up exercises to help get better.
This seems to be a popular question I see often from aspiring 3D modelers creating objects for Second Life: How do I get my new mesh into Second Life? In this video, I show you how to export your object from Blender, and how to import it into Second Life.
We often have Pile Up requests from other residents over at Flickr and they’re usually on a bright green background. This is to allow the easy extraction of foreground items using the process of Green Screen or Chromakeying. This video will cover the various different methods for doing so as well as how to refine those pesky leftover green casts.
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