Black Dragon + Photoshop Tutorial (Step by Step)
The handy tutorial comes from Cassandra Middles about how to edit a picture taken in Black Dragon with custom settings and edited in Photoshop.
Step by Step Guide.
The handy tutorial comes from Cassandra Middles about how to edit a picture taken in Black Dragon with custom settings and edited in Photoshop.
Step by Step Guide.
This is uncut version how I edit secondlife photo portrait with gimp photo editor, for uploading to Flickr… Its a basic version, maybe first step in longer seria, if I dont will be lazy.
Tutorial Básico de fotografía, especialmente dirigido para las personas que no cuentan con una PC GAMER en la cual enseño la forma en la que tomo fotos para Flickr, sin Photoshop. La Laptop usada no es Laptop Gamer y se puede obtener buenas fotos con algunos sencillos pasos y tips de fotografía.
Hello everyone, this is Alex Lindblad, and today I’m going to show you how to take a photo with Light projector ( Theatrical lighting) style; it’s Super EASY, and I’m providing you this Light projector that you can find at my MARKETPLACE for FREE. → –[CL]- Light Proyector (THEATRICAL LIGHT)
I didn’t mention in the last blog, and I should have: my custom workspaces. They’re a breeze to make in Blender 2.8x and I made quite a stack of them before gradually winnowing them to two. The default workspaces are good for everything else. As you can see in the various images, for rigging I like a workspace that has the 3D viewport to the left, a text editor just underneath for any explanations I think should go with the file, a full length panel for the Properties editor, and full length panel for the Outliner to the right. With a complex armature, the Outliner needs room.
Another small improvement – make the new too-thin scroll bars easier to see. That’s in Edit > Preferences > Themes > make a new Theme preset. Then User Interface > Scroll Bar and change the colors to whatever you see easily. for me, yellow with a blue outline, black text, everything else white, no transparency.
So. Now that I rather painfully figured out how collision bones export from Blender so that they almost work inworld, it’s time to tackle the mBones.
What I want is a replica of the Default Bento Male in Blender 2.8x, so I can use it to rig the next release of Roth, and get it exported from Blender 2.8x and into an opensimulator grid without tears. Then I’ll use what I learn to do the Default Bento Female for the next Ruth release.
What we have to work with are three Second Life sources: avatar_skeleton.xml, male_2016_08_05.dae, , and Skeleton.Male.blend. Copyright ©2003-2020 Linden Research, Inc.. Licensed under Creative Commons Attribution-Share Alike 3.0 .
It took a while for me to figure out how to find the information I needed. Along the way I floundered like a beached jellyfish and ran around the mulberry bush like a hound chasing imaginary rabbits. I think this information should have been made more public years ago.