One of the most popular third-party viewers for accessing this platform is Firestorm. In this article, we will explore the current update of Firestorm to Physical Based Rendering (PBR) and the latest news regarding the development team.
Firestorm and the Transition to PBR
Firestorm has long been a benchmark for Second Life users, offering advanced features and an immersive gaming experience. With the goal of further enhancing the visual quality of the virtual world, the Firestorm development team has decided to implement support for physical-based rendering (PBR).
PBR is a rendering technique that realistically simulates the interaction of light with materials. This means that objects in Second Life will appear even more realistic, with more accurate reflections, shadows, and details. The update to PBR will significantly improve the visual experience for users, making the virtual world even more engaging and immersive.
The Preview (Beta) Version of Firestorm
To meet the excitement of Firestorm users, the development team has made a preview (beta) version of the viewer with PBR support available. This preview version can be downloaded and tested in the Phoenix-Firestorm Preview Group inworld. Users can thus experience the new features in advance and provide feedback to further improve the viewer.
Change of Project Manager
In conjunction with the update to PBR, Firestorm has also announced a change of Project Manager. Jessica Lyon, who has held the position of Project Manager for many years, has decided to pass the torch to Beq Janus. This change of role does not affect Jessica’s position as CEO of Firestorm but allows Beq Janus to bring their experience and vision to the development team.
FAQ
What does PBR stand for? PBR stands for Physical Based Rendering, which is a rendering technique that realistically simulates the interaction of light with materials, improving the visual quality of objects in Second Life.
How can I access the preview version of Firestorm? You can download the preview version of Firestorm in the Phoenix-Firestorm Preview Group inworld.
What are the advantages of PBR support in Firestorm? PBR support improves the visual quality of objects in Second Life, making them more realistic with accurate reflections, shadows, and details.
Who is the new Project Manager of Firestorm? The new Project Manager of Firestorm is Beq Janus, who has taken over from Jessica Lyon.
What will change with the new Project Manager? The change of Project Manager will bring a new vision and new ideas to the Firestorm development team, but it will not affect Jessica Lyon’s position as CEO.
Conclusion
The update of Firestorm to Physical Based Rendering (PBR) represents a significant step forward in enhancing the visual experience for Second Life users. The preview (beta) version already available in the Phoenix-Firestorm Preview Group allows users to test the new features and provide feedback to further improve the viewer. With the change of Project Manager, Firestorm is preparing for an even brighter and more engaging future.
Firestorm Viewer, the popular viewer for accessing Second Life, has announced the release of its latest version, Firestorm 6.6.16. The new release includes a range of new inventory features and estate management enhancements, as well as a much less intrusive option for ban lines. The update also marks the end of the 32-bit viewer builds, with the company officially declaring their end-of-life.
The new release brings Firestorm back in alignment with the main Linden Lab (LL) release, with Firestorm 6.6.16 aligning with the most recent Maintenance release from LL. The release includes a host of tweaks and fixes from the Firestorm team, all of which can be found in Whirly’s comprehensive release notes.
One of the most significant changes is the introduction of new inventory features from the Linden Lab viewer. Inara Pey’s write-up provides more information on these features, while her full coverage offers a more Firestorm-specific update.
The new Firestorm release introduces an exciting new feature to enhance the overall user experience within the virtual world. Users will now have the ability to set preview images for each object in their inventory, providing a visual representation of the item before it is even rezzed in-world.
This new functionality aims to streamline the inventory management process and make it easier for users to identify and locate specific items quickly. With the vast number of objects that users accumulate in Second Life, it can often be challenging to remember the details of each item. However, with the introduction of preview images, users can now rely on visual cues to identify their inventory items at a glance.
The preview images are customizable, allowing users to select an image that best represents the item. Whether it’s a photograph of the object, a logo, or any other image that helps identify the item, users can choose what they feel is most appropriate. This personalization aspect adds an extra layer of individuality to each user’s inventory.
To set a preview image for an object, users can right-click on the item in their inventory and select the “Set Preview Image” option. They will then be prompted to choose an image from their computer or use one from their Second Life snapshot gallery. Once selected, the preview image will be displayed alongside the item in the inventory, making it easily identifiable.
Introducing preview images in Second Life’s inventory management system is a significant step forward in improving usability and organization within the virtual world. It allows users to quickly locate and identify their items, saving time and frustration when searching through a large inventory. Additionally, the ability to personalize these preview images adds a touch of creativity and individuality to each user’s virtual experience.
It is worth noting that the new Firestorm release is not a PBR release. While LL has rolled out its PBR viewer, Firestorm Viewer has not yet released a PBR update. The company has released “Alpha” quality viewers since August to allow for early access and testing. Based on this testing, some issues have been identified and escalated to LL. As a result, Firestorm Viewer will assess the progress and stability of the maintenance updates before committing to a full PBR release.
The end of life for 32-bit builds is an important reason for this update. While the 32-bit viewer for Mac and Linux was dropped several years ago, it was retained for Windows due to a number of people still using hardware and operating systems that could not support the newer 64-bit viewer. However, the 32-bit viewer can only use 4GB RAM anytime, causing issues when dealing with modern complex meshes and highly textured scenes. With no contribution of 32-bit libraries from LL, Firestorm Viewer would have to take on the maintenance of all of these themselves, which is not viable as the number of people using the 32-bit viewer is now negligible.
Around 2.4% of users in October ran the 32-bit viewer at least once; however, none appear to be on 32-bit CPUs. The statistics that LL collects suggest that only a few sessions were run on a true 32-bit OS in October (0.07% to be precise). This tiny number means that most people running the 32-bit viewer can technically launch the 64-bit version.
Per Firestorm Viewer’s normal three-version rule, version 6.6.3 will be blocked in three weeks.
JIRA is a valuable resource to track and account for the many reported bugs and issues. Firestorm Viewer thanks users who take the time to provide polite, complete bug reports via JIRA. A concise description of an issue and accurate, repeatable steps to recreate the problem are essential for a rapid fix.
Overall, Firestorm 6.6.16 is intended as a comparatively small and stable update primarily to mark the end of the life of the 32-bit builds. While it does not include PBR capabilities, it brings a range of new features and enhancements that will improve users’ experience when accessing Second Life.
Download the New Firestorm Release (Firestorm 6.6.16)
The new update of Firestorm Viewer(release 6.6.3.67470 ) has introduced some significant changes that I talk about in this short post.
The first novelty is a marked improvement in graphics performance. In fact, immediately after installation, you may see a message warning you that your graphics settings have changed. However, this should not cause concern: your settings are modified by the viewer because Firestorm can now offer you better graphics performance with the same hardware. However, if it seems to you that the settings are risky for your PC, my advice is to uncheck the item “Ambient Occlusion” and, if that were not enough, the item “lights and shadows“. Instead, I would not uncheck the item “Advanced Lighting “, as it is an important setting to enjoy the beauty of the Second Life platform.
If, on the other hand, instead of seeing an increase in your FPS it seems to you that there is a decrease, in this case the reason could be in the VSync entry .
VSync
Enabling this item means that the FPS are kept constantly in line with the monitor’s FPS. By removing this tick, the FPS should therefore return to high. More specifically, directly from the Firestorm Viewer website, we read: “Enable VSync: synchronizes the frame rate of the viewer image with the monitor refresh rate. Helps to avoid screen tearing. “Put simply, it offers a stable experience, thanks to the synchronization of the FPS of the viewer with the refresh rate of the monitor. If you don’t know what FPS are, they are frames per second or images per second: it indicates the number of frames per second displayed in a video file. The higher this number, the smoother the movie.
Another important change concerns the organization of the inventory folders. With the new version, two new possibilities have been introduced:
The creation of a new folder starts from the selection of some items present in the inventory. For example, I want some elements to be all part of a new folder: now I can select them all (select the first, then SHIFT and select the last) and right-click and then click on the item “create folder from selected “. At this point, I just need to give a name to the folder just created to have all the items previously selected in a single folder.
Removing a subfolder: by clicking on a subfolder with the right mouse button and then on “ungroup folder items “, all the objects in that subfolder will be moved to the folder and the subfolder will be deleted.
Il nuovo aggiornamento di Firestorm Viewer: prestazioni migliori e altre novità significative
Il nuovo aggiornamento di Firestorm Viewer(la release 6.6.3.67470) ha introdotto delle novità significative di cui parlo in questo breve video.
La prima novità è un netto miglioramento delle prestazioni grafiche. Infatti, subito dopo l’installazione, potresti vedere un messaggio che ti avvisa che le tue impostazioni grafiche sono cambiate. Questo non deve destare preoccupazione: il motivo per cui i tuoi settaggi sono modificati dallo stesso viewer è perchè ora Firestorm è in grado di offrirti prestazioni grafiche migliori a parità di hardware. Tuttavia, se ti sembra che i settaggi siano azzardati per il tuo pc, il mio consiglio è di togliere la spunta alla voce “Occlusione Ambientale” e, qualora non bastasse, alla voce “luci e ombre“. Non toglierei invece la spunta alla voce “Illuminazione Avanzata“, in quanto si tratta di un settaggio importante per godersi la bellezza della piattaforma di Second Life.
Se, al contrario, anziché vedere un aumento dei tuoi FPS ti sembra che ci sia una diminuzione, in questo caso la ragione potrebbe trovarsi nella voce VSync.
VSync
L’attivazione di questa voce comporta che gli FPS vengono mantenuti in modo costante in linea con gli FPS del monitor. Togliendo questa spunta, gli FPS dovrebbero quindi tornare alti. Più nello specifico, direttamente dal sito di Firestorm Viewer si legge: “Abilita VSync: sincronizza la frequenza fotogrammi dell’immagine del visualizzatore con la frequenza di aggiornamento del monitor. Aiuta a evitare lo strappo dello schermo.” In parole povere, offre un’esperienza stabile, proprio grazie alla sincronizzazione degli FPS del viewer con la frequenza di aggiornamento del monitor. Se non sai cosa sono gli FPS, essi sono i frames per second, ovvero immagini al secondo: indica la quantità di fotogrammi per secondo visualizzati in un file video. Maggiore è tale numero più il filmato è fluido.
Un’altra importante novità riguarda l’organizzazione delle cartelle dell’inventario. Con la nuova versione sono state introdotte due nuove possibilità:
La creazione di una nuova cartella a partire dalla selezione di alcuni elementi presenti nell’inventario. Ad esempio, desidero che alcuni elementi siano tutti parte di una nuova cartella: ora posso selezionarli tutti (seleziona il primo, poi tasto SHIFT e seleziona l’ultimo) e cliccare col tasto destro del mouse per poi cliccare sulla voce “create folder from selected“. A questo punto, mi basterà dare un nome alla cartella appena creata per avere tutti gli items precedentemente selezionati in un’unica cartella.
La rimozione di una sottocartella: cliccando su una sottocartella col tasto destro del mouse e poi su “ungroup folder items“, tutti gli oggetti presenti in quella sottocartella verranno spostati nella cartella e la sottocartella sarà eliminata.
Firestorm Viewercompie 12 anni e per l’occasione ha aperto le danze ai festeggiamenti con eventi musicali live e offrendo 12 regali esclusivi ai partecipanti.
Il merito di questa imponente organizzazione durata mesi va a Teresa Firelight, come menzionato sul medesimo sito di Firestorm Viewer.
L’evento inizia: Sabato, 3 Settembre (data dell’anniversario) a partire dalle 4pm SLT e fino alle 7pm SLT con gli eventi live. I regali resteranno disponibili fino alla fine di settembre.
In questo video post in italiano ti mostro l’uso degli abiti predefiniti. Si tratta di un valido strumento per avere i tuoi outfits a portata di mano; oltre a questo scopo, lo puoi utilizzare per salvare e caricare velocemente HUD e qualunque oggetto di cui hai necessità.
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